![]() The missions that make up this story take place on three open-world maps called realms, which are dotted with a decent variety of enemies to kill, chests to open, and resources to gather. Without spoiling anything, its culmination is about as blunt and pointless as the journey there too. ![]() Your quest to stop him is a threadbare setup to go fight some dudes that's mostly told through info dumps at your base, doing nothing to pull me from one mission to the next but also not so bad as to be distracting. Godfall’s opening cinematic (which you can watch below) does the bare minimum to loosely establish its beautifully designed world and a warring feud between you – a fallen king named Orin – and the big bad Macros, your brother who is trying to become a god even if it means destroying the world as a result. Part of that skin is an entirely forgettable story that’s the very definition of passable. You’re Betrayed and Yada Yada Yada You Fight God Instead, the roughly 10 hours it took me to complete its campaign felt like a more linear game wearing the skin of a “live service,” obviously designed for replayability but without the trappings of microtransactions to avoid and an endless update cycle to look forward to. Despite a feature list that includes three-player online co-op, repeatable missions with randomized loot, and a grindable endgame, developer Counterplay Games says Godfall is not a “game as a service” in the same vein as Destiny – and it doesn’t entirely feel like one, though the influences of that format are clear as day.
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